You can now start by typing "epsxe" in the terminal (without ""). Save it and change permissions for the new file: $EPSXE/memcards/*.mcr $EPSXE/snap/* 2>/dev/null Sudo mv $EPSXE/plugins/cfgPeopsOSS $EPSXE/cfg/Ĭreate a shell script that will start ePSXe:Ĭhmod 666 $EPSXE/cfg/*.cfg $EPSXE/sstates/* \
#EPSXE RECOMPILE BLOCK INSTALL#
Install audio plugin (uses the OSS sound daemon): Sudo chmod 666 $EPSXE/cfg/gpuPeopsSoftX.cfg Sudo mv $EPSXE/plugins/gpuPeopsSoftX.cfg $EPSXE/cfg/ Sudo mv $EPSXE/plugins/cfgPeopsSoft $EPSXE/cfg/ Sudo chmod 666 $EPSXE/cfg/gpuPeteXGL2.cfg Sudo mv $EPSXE/plugins/gpuPeteXGL2.cfg $EPSXE/cfg/ Sudo mv $EPSXE/plugins/cfgPeteXGL2 $EPSXE/cfg/ The installation is quite similar, but I don't care to include it in this guide. If it doesn't work there is an older plugin that uses MesaGL. The hardware acceleration plugin in this how-to apperantly requires a quite new card (I don't know how new though). You can install both and use the one that works best for you. The latter requires a NVIDIA, ATI, or similar card with working OpenGL drivers.
#EPSXE RECOMPILE BLOCK SOFTWARE#
You can run the emulator with either software render or hardware acceleration plugin. If you own a Playstation system, get the PSX Bios _: Sudo touch memcards/epsxe000.mcr memcards/epsxe001.mcr. That way, we can call it up by typing $varname, which we'll have to do a few more times.Įxtract the ePSXe package and set up permissions: Since typing this whole path we just added is tedious and clutters up this text, we will store it in a shell variable using the export command. Sudo apt-get install unzip libgtk1.2-common libgtk1.2 You have been warned.įirst, open a terminal and install the packages that you will need:
![epsxe recompile block epsxe recompile block](https://www.downarea51.com/wp-content/uploads/2020/09/builders-300x225.jpg)
Owning the BIOS image without owning the actual console is a violation of copyright law. You may not use such a file to play games in a PSX emulator if you do not own a Sony Playstation, Sony PSOne or Sony Playstation 2 console. Legal note: The installation and use of this emulator requires a Sony Playstation BIOS file.
#EPSXE RECOMPILE BLOCK 32 BIT#
Apparently it is possible to run it using an amd64 system, but to do that you need to install some 32 bit libraries, see this () post. An installation guide can be found in this link (). You might want to try another emulator instead, for example PCSX ().
![epsxe recompile block epsxe recompile block](https://user-images.githubusercontent.com/5664750/50787161-4dcede80-12be-11e9-819d-1f9ef9a12a4b.png)
If you use powerpc it probably won't work. It is based on this guide (), which I found a bit outdated.ĮPSXe is made for x86 (common pc) only. This is a guide to install the freeware Playstation 1 emulator ePSXe () in Ubuntu. Is this the right proposal, or is there any other way to do this? Just omitting the framework isn't the solution as I have to use it.This guide is outdated and will not be updated anymore. I am searching for a solution to force angular to "recompile" the whole DOM, better some parts of it. The framework has to wait for an ajax request, so just including the angular scripts after it does not work. Without using the framework, it works fine, I think the problem is, that angular compiles the DOM before the framework changes it. My problem is, that Angular does not show the div, when $scope.example becomes 'show'. This gets done by calling a JS function like this one: framework.wrap($("#testID")) Īs you see, the framework wraps the old HTML with some other elements. Wil be modified by the Framework to something like this: Here is some example HTML that gets used: Some Content I have to use a framework that modifies my DOM.